I developed this project to enhance my procedural modeling skills in Houdini.
Originally part of a city generator project, I chose to isolate this part of the project as a separate HDA to focus on its advancement.
My primary goals for this project were:
1- Ensuring the consistency and integrity of the model regardless of its shape and size.
2- Exploring the extent to which artistic style variations could be procedurally integrated into the HDA system.
I made some still renders for some output variations with some basic shading using Solaris just for demonstration.
Everything in this HDA is 100% procedural, except for the statues used to decorate the towers.