Introduction
Hello welcome to my portfolio.
I am a 3D Artist with experience in multiple disciplines within the industry, specializing in hardsurface modeling and environment building.
I firmly believe in the saying "A jack of all trades is a master of none, but oftentimes better than a master of one."
While continuously expanding my expertise, I prioritize procedural workflows in both my texturing and modeling techniques.
Skills
1. Autodesk Maya + Blender for modeling, UV mapping.
2. Substance Painter for texturing.
3. Substance Designer for procedural texturing and materials building
4. Houdini for procedural modeling
5. Blender for Rigging and Animation
6. ZBrush for sculpting and building organic shapes
7. Marvelous designer for advanced cloth modeling.
8. Solidworks for engineering and product design.
9. Unity and Unreal engine for videogame's Environment building
10. Expertise with various Render Engines (V-Ray, Arnold, Cycles)
feel free to have a look at my portfolio for examples of some of my previous projects + some personal finished and WIP projects.
thanks for passing by.